7 days to die tips and tricks alpha 13.611/21/2023 I hope this fix will have worked for you (and theoretically, it should) and has fixed any framerate problems you've encountered so far in Alpha 20. ![]() You'll also no longer experience single digit framerates when looking in the direction of a city after changing these settings! The best part of this whole thing is that there is genuinely no impact on the visuals, at least not that I could notice after *extensive* testing for multiple hours. Make sure to keep the top dynamic mesh option set to no though, as thats the main FPS killer, but the other settings are also very important. Optionally, you can lower (the difference isn't that extreme when lowering to 100 from 500, but can most certainly make a huge difference on a very low end rig, so unless you absolutely need it, I'd recommend sticking to 500 distance.) the MESH DISTANCE option to 100 for even more frames, however, I've found that 500 is generally the sweet spot before the framerate drops and the effect of the higher setting becomes unnoticeable, so keep it to either 100 or 500.Īfter a lot of testing, I will say that the other options are generally very unnoticeable when changed from my testing, so I'd recommend keeping them at what they're set to in the picture. After you've changed them, you should now have an extremely comfortable and playable (in fact, at least in my case, the best framerates I've ever experienced in 7 Days To Die came after changing to these settings) framerate throughout 7 Days. To fix the horrid framerate you've likely encountered thus far in Alpha 20, simply change the settings under the DYNAMIC MESH OPTIONS tab (which is located in the Video settings menu) to the ones shown in the screenshot above this text. The next section will outline the change you need to make (In game, no registry and/or config file edits here!) to fix the FPS problem. After playing around with the dynamic mesh settings, fixing the issue, and seeing countless other people experience the issue through posts on the reddit and discord, I decided to make this guide showing the fix I found. At first I had assumed this was associated with some sort of resource leak due to the problem's consistent buildup from zero to a hundred percent every time I tested it, especially since the issue persisted throughout all graphics configurations I had tried, but eventually found the true cause of the issue it was the new dynamic mesh system implemented in the alpha 20 update, which completely tanks the framerate when cities (and towns/POIs in general for that matter) are slowly 'cached', for lack of a better term. ![]() The only fix I had found was reloading my save once the framerate had gotten bad enough, which typically wouldn't take too long after loading up a save. ![]() At times I'd have perfect frames despite an entire city's LODs being rendered, while at other times my framerate tanked below even the double digits despite previously running it quite well. It was much to my dismay when I faced extremely annoying and downright unplayable framerates within and around cities (and even towns for that matter) during my testing despite running the game flawlessly previously in the same session. When I had first heard that Alpha 20 released, I was ecstatic about trying out all the new features implemented especially the new and improved world generation. This guide simply covers fixing the extreme lag caused by the new Dynamic Mesh system, and I cannot stress that enough. IF YOU DON'T CARE ABOUT THE 'LORE', THEN SKIP TO THE FIX SECTION,ĪLSO BE SURE TO TRY OUT THE CONFIG CHANGE IN THE CONCLUSION SECTION FOR MORE FPS Once more, Please also keep in mind that this doesn't help you run the game if your rig's specifications literally cannot handle the graphics of the game.
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